Clash of Kings

How to Play

Getting Started

Growing Slow

Earning Points

Fighting Battles

Key Terms

Getting Started

Getting Started

To begin your journey in Westeros, you must first decide on a starting location. If you're joining the campaign at the very beginning, your starting location will be given to you by the organiser - if available, you'll receive the traditional home of your faction - Stark's in Winterfell, Martell's in Sunspear, etc.

If a lore-appropriate starting location isn't available, or if you're joining the campaign after it's begun, you'll be given options from the organiser to choose from.

Once you've determined your starting castle, pay careful attention to the Castle Bonus that it grants - this is a special boon that only the holder of each castle is granted.

No more castles!

In the unlikely event that all castles are occupied when you begin the game, you may instead select three adjacent territories to start with. These can be any territories as long as they are currently unoccupied, and they are connected by adjacency lines.

Growing Slow

Points Limit

Each week will have a point limit, starting with 20 Points in Week 1. When playing battles each week, your army cannot exceed this limit.

Painting Bonus

At the end of each week, you can earn a number of Campaign Points based on your progress of building your army.

Fully Painted

Once per week, gain a bonus Campaign Point if you play at least one game with a fully painted* army.

raise the banners

Once per week, gain a bonus Campaign Point for each new unit you paint and field in a battle, to a maximum of 3 CP**.

Comission the Maesters

Once per week, gain a single bonus Campaign Point for fully painting a unit from another player***.

* A unit is considered fully painted if it has at least three colors, a wash, and highlights. This also includes a painted base and painted tray. An army is considered fully painted if every unit (including NCUs) meets this criteria.

** Raise the Banners can be earned for any single infantry or cavalry unit, or any single monster or siege engine. NCU's and attachments are included, but you must complete 4 individual NCU or Attachment models to quality for a Raise the Banners bonus point.

*** You may only earn the Commission the Maesters bonus once for each other player in the campaign.

Fighting Battles

When you and your opponent meet up to play a game, you'll need to determine two factors before beginning your match:

  • How many points you'll each use to build your army - this is determined by the campaign organiser.

  • Where on the map will the battle occur.

Army Point Value

The home page will always display what the current points limit is for the campaign. This will increase every week by roughly 3 points, depending on campaign progress.

Choosing a Location

Who Chooses?

When deciding where a battle takes place, follow these steps:

  • If one player has less total occupied territories than the other, they will choose where the battle takes place (even if they are higher on overall points). That player is the Attacking Player.

  • If both players have the same total number of occupied territories, both players roll a D6. The winner of the roll will decide where the battle takes place - that player is the Attacking Player.

Where can we fight?

The player who is determining where the battle takes place must choose a location that is adjacent to any of their occupied locations.

In this example, Tim and Matt are about to battle. The following locations would be possible:

  • If Tim is the Attacking Player, he would be able to choose Vulture's Roost, Sandstone, Starfall, and Horn Hill.

  • If Matt is the Attacking Player, he would be able to choose Lemonwood, Hellholt, or Mistwood. He cannot choose Salt Shore, as Aaron occupies it, and is not participating in the battle.

No Eligible Location!

Although unlikely, it is possible that the player who has been chosen to select a location does not have any eligible locations to pick from. When this happens, the attacking player may instead choose any location adjacent to the defending player instead.

If there are still no eligible locations to select, the attacking player may pick any unoccupied location on the map. Consider this a roaming band of skirmishers or an exploratory force that has gotten lost in the tempests of war.

If there are no unoccupied locations on the map, and no eligible locations to choose from, the player who was originally selected as the attacking player may instead pick any location occupied by their opponent. If able, they must pick a village. If the opponent has no villages, they must select a fort. If no villages or forts are available, they may select a castle.

Occupying Territory

After a battle has taken place, if there is a winner, that player occupies the territory in which the battle took place. This is represented by their faction crest being placed on the map next to that territory.

If the territory was previously occupied by your opponent, this removes their faction crest.

Once you've occupied a new territory, increase your points on the score tracker equal to the amount granted by that location (see Earning Points).

Tied Games

In the unlikely event that neither player has achieved the victory conidition at the end of the game, follow these steps to determine a victor:

  • The winner is the player with the most Victory Points.

  • If both players have the same number of victory points, then the tied player with the most points remaining on the battlefield wins*.

  • If the game is still tied, the Attacking player (the player who chose where the battle takes place) is declared the winner.

* Only units that were included in each players' initial roster are counted in this way.

My last territory!

If the outcome of a battle would choose you to lose your last remaining territory, good news! You can never lose the last territory you hold. Do not replace the faction crest on this territory, and the winning player does not receive any points for their victory.

The Brotherhood Without Banners

If players have accumulated a large number of games, and wish to play without accruing more territories, they may choose to fight as the Brotherhood without Banners! This faction never chooses the territory for a battle, and cannot occupy territories, even if they win.

Earning Points

Occupying Territory

Your overall score is calculated using Campaign Points (CP). This CP score is calculated based on which territories you occupy at the end of the campaign. There are four types of locations, each listed below:

+10 CP

Castles earn you 10 Points. You can only ever hold 3 Castles at a time. If you would gain a 4th Castle, you must choose one of your Castles to abandon.

+3 cp

Forts are the most common type of location in the game. Many Forts defend important chokepoints or military locations.

+1 cp

Villages are often in central areas that grant travel to a large number of adjacent territories.

+0 cp

Regions do not earn you points, and cannot be occupied. However, you can move through Regions as though you occupy them.

Supply Lines

Although it's unlikely, it's possible that a highly successful player might occupy a large number of territories, giving them an insurmountable lead in the campaign. If a player is in first place, and has a lead that is 10 CP or larger, they are effected by the Supply Lines rule. When this is in effect, that player cannot occupy a new location without abandoning a previous location of equal or greater value.

I can't play enough games!

Since a territory is occupied after every game, you might be worried that playing less games will lead to a lower score - this is true, however, remember that the player with the least number of territories picks the location of the battle. This gives that player an opportunity to take locations away from other players, leading to them losing points.

Key Terms

Attacking Player

The player who chooses the location for a battle. The location they choose is considered to be under attack.

Occupied

A location is occupied if it has a Faction Crest attached to it. The player who the crest belongs to is the occupying player.

Adjacent

All locations have lines linking them to nearby locations. White lines are ground routes, while blue lines are sea routes. Furthermore, an adjacent region also grants adjacency to any of it's connected regions.

In this example, Last Hearth has a direct connection to Mole's Town. Because Queenscrown is a Region, Last Hearth is also considered to be adjacent to Bear Island.